5e resolves that with 3 attack rolls just like scorching ray. This simple, effected damage tool gives you exactly what you ask for when cast. Cody casts magic missile with a 9th level slot selecting Tessa as the target for every missile. I typically use lesser wands at early levels that don't recharge. " Magic Missile doesn't require an attack roll, so this never triggers. Each dart hits a creature of your choice that you can see within range. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. single. You create three glowing darts of magical force. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. ” Magic missiles deal damage separately and they would rarely hit at exactly the same time; hence, separate rolls per misslie. The darts all strike simultaneously, and you can direct them to. Living SunburstJim's Magic Missile. If enough spells or traps target the monk, they will eventually fail a. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. In 5e spell design, 1st level spells cast as 2nd level spells are intended to be weaker than real 2nd level spells; the upgrade from upcasting is supposed to be less than the upgrade from 2nd level effects. Six stars, located on the robe's upper front portion, are particularly large. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. Now let's take a Magic Missile cast on spell level 3 (5 missiles) and distribute them on three targets 1, 1, 3. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. 15–16. Melf's acid arrow is a dumb name. ). Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. AI turns out to be a big fan of Magic Missile, particularly as it avoids potentially damaging its fellow party members. Well, there are a few damage dealing spells in 5e that hit no matter what. The darts all strike simultaneously, and you can direct them to hit one creature or several. Disintegrate, on the other hand, still deals force damage but explicitly says that if it reduces them to 0 hit points, they are completely disintegrated. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Jim’s magic missile states. Max of 10 and averages at 5. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. 6. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). It would be interesting to compare it with a 'baked in metamagic' variant. ; Dungeons & Dragons: . While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. While holding this shield, you have resistance to damage from ranged weapon attacks. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. Similarly, the School of Enchantment wizard 's Split Enchantment feature says (PHB, p. $egingroup$ I agree with this interp but would add a caveat that a generous DM could hint at the damage by suggesting where the missile MIGHT hit (center chest [high damage] or wing an arm [low damage]) and allow the player the choice. 4 has 15 HP - he’s not effected by the sleep spell. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Magic Missile, Improved. Dzaan creates three darts of magical force. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. For the hag, magic missile is a cast at will spell. The rules for Scorching Ray can be found in the Players Handbook on page 273. 103). " denotes that there is an attack roll as a requirement to proc the effect. However, the Wizard will roll to see if the missile hits an image or the real person. 5 damage each missile and 38. It says the magic word for the Shield spell. A dart inflicts one force and 1 + 4 damage the intended target. That being said the best way to boost the damage is build around magic missile. For 1 charge, you cast the 1st-level version of the spell. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. (I would rule that a non-damaging spell would not be. We put together a few p. . While holding it, you can use an action to expend 1 or more of. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic missile. Improve this answer. The "why" seems to be. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. A Ranged Weapon Attack is an attack that is both a Ranged Attack and a. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. The actions list on monster entries state those "ranged weapon attacks" right after the name of the action, for ease of reference. ) You can modify the spell to instead roll 3d4+3 at first level, and then in the HIGHER LVL CAST DAMAGE section, set it to 1d4+1. Secondarily, its upcasting benefit is multiplicative: you get more darts instead of more damage. Specific parts of a creature can’t be singled out. Range: 120 feet. Each dart hits a creature of your. You create three glowing darts of magical force. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. This means a couple of different things. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. attuned dmg uncommon wondrous-item. Level: 1stCasting Time: 1 ActionRange/Area: 120 ftComponents: V, S Duration: Instantaneous School: EvocationAttack/Save: NoneDamage/Effect: Force Description. I joined an adventure league yesterday. If you're mage has Spell Sniper, full cover is treated like half, half cover like quarter. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Deflect Missiles is a feature gained at level 3 by all Monks regardless of which Monastic Tradition they choose. It is also one of the only "a 1 does something bad" type rules in any 5e book, probably allowed to slip in because of Acq Inc's semi-third party development and. Nope. . Maybe. Detect magic and dispel magic go hand-in-hand when it comes to dungeon delving. To put numbers to the argument, Magic Missile does (1d4+1)*4 when cast at second level (Average of 14 damage). Whenever a ranged weapon attack is made against a target. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. 375 damage per use. On a hit, this spell does 8d4, average of 20. Share. On a hit, the missile does 2d4 force damage. The rules for Scorching Ray can be found in the Players Handbook on page 273. We approached the tower and saw a group of 10 students led by. Level: 1 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Instantaneous. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Jim’s Magic Missile: Go Big or Go Home. Magic Missile: A bolt of pure energy from the caster's fingertips. A level 15 sorcerer will have 15 sorcery points. First of all, it uses 1 damage roll for multiple instances of damage: each dart shares a single damage roll (1d4+1). We would like to show you a description here but the site won’t allow us. The exchange that inspired Magic Missile also led to the Shield spell, so the original Player’s Handbook (1978) explains, “This shield will totally negate magic missile attacks. No, you can't. Originally Posted by Man_Over_Game. If the target is immune to the magic missile spell, such as by being under the effect of the shield spell, then they are also immune to this spell. Magic Missile is a unique spell in that it has no saving throw, no attack roll, and multiple projectiles all striking simultaneously. In those 3 castings I did 204 damage. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, R (1 gp) Duration: Instantaneous Any apprentice wizard can cast a boring old Magic Missile. For example, I usually describe magic missile as the enemy being hit with three (or more) bludgeoning attacks. If you want something fancier than "immune to everything but magic missile", you could say: Regeneration. Deflect Missiles states "when you are hit by a ranged weapon attack". The Wizard can hear that the Flameskull is saying a magic word. Magic Missile – DnD 5eAn artificer who specializes as an Armorer modifies armor to function almost like a second skin. Magic Missile's whole gimmick is that there is zero save and zero attack rolls. 5 but i really wanted to try 5e. First Post. The Hexvoker is a popular concept. Sometimes it’s not about doing damage, sometimes it’s about sending a message. Fireball does 8d6, or 4d6 if they succeed, to each creature in the area. Magic Missile has some uses outside of battle. Tessa takes extra damage from Fury of the Small. This wand has 7 charges. 5+1) = 7 damage per use. Shield is available to both Wizards and Sorcerers at level 1. For example, the Ranger spell Lightning Arrow. Magic Missile. The missile strikes unerringly, even if the target is in. 5 and never misses so its effective damages are the same. And the Magic Missile spell (PHB p. So magic missile is just the best, at low levels, against high-AC enemies. This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. " If you roll damage for the spell when you cast it, increase the. Magic Missile. They automatically hit. You can target the effect, mirror image, or you can target the creature that has it. The "Damage Rolls" section of the rules (PHB p. Magic Missile 3x(1d4+1) damage, single or multiple targets. . 2. A wizard who uses bestow curse and a lvl 3 upcasted magic missile it’s 6D4 + 6D8. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . \$\endgroup\$ There is, of course, another way to go around this. Scroll of Magic Missile Rarity Common Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 50 - 100 gp Price (per Sane Prices) 120 gp. We approached the tower and saw a group of 10 students led by prefect. I don’t expect you to use your 9th-level spell slots to upcast lesser. A dart deals 1d4 + 1 force damage to its target. Broom of Flying 5e – Lets you take to the skies. Roll 1d10. For the duration, you sense the presence of magic within 30 feet of you. A rare few are metal, glass, or even ceramic, but these are quite exotic. Magic Missile. 20 Intelligence. You can increases the spell slot level by one for each additional charge you expend. To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level. Magic Missile. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description. I'm looking for help with writing a macro in the D&D 5e Roll20 Template for Magic Missile. These points can be used in two ways, creating new spell slots, and metamagic. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Starting with the secondGain a bonus to one of the spell’s damage rolls. Compare this to the ua twilight cleric, which does scale brokenly with magic missile, which has the wording "when you roll damage for a spell. At each level after 1st, the force missile mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in an spellcasting class. For one minute, you regain five hit points at the start of each of your turns. You can increase the spell slot level by one for each additional charge you expend. On a hit, this spell does 6d4, average of 15. Jim's Magic Missle needs an attack roll for each dart, and interacts very unfavorably with disadvantage. Tessa takes extra damage from Fury of the Small. Bestow Curse says "attacks and spells deal 1d8 extra necrotic damage to the target". A dart deals 1d4 + 1 force damage to its target. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. 5e. In 5e there are no critical failures, only failures, so I would imagine it would have to be something worse than simply not succeeding. The "Targets" section of the spellcasting rules merely states:. A dart deals 1d4 + 1 force damage to its target. Gain a bonus to one of the spell’s damage rolls. For example, a 9th level magic missile deals (1d4+1) times 11 damage, an average of 3. Artificers lack of decent direct damage spells, and the high power of magic missile as a spell, do make this less true. 5 total damage. If the ⚒ Use / Attack button is. Magic Missile, 1st level Evocation (Sorcerer, Wizard). It automatically hits and deals 1d4+1 force damage. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. This is how the spell would go: Bandit no. 1. A rare few are metal, glass, or even ceramic, but these are quite exotic. You get three missiles that deal 1d4+1 damage that hit up to three creatures. The DM could rule, based on that, that magic missile does not work while the creature meets the requirements for False Appearance (usually when it remains motionless). The Magic Missile (PHB) spell creates 3 darts that. Magic Missile. ”. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. You produce x number of missiles that each do 3. You can only use Shield after you’re hit. He was trying to tell me there is a difference between cover and concealment. ” Elemental Affinity (p. Deadlands: The Huckster has Soul Blast as the go-to attack. The spell would need to be cast at. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. . Since magic missile doesn't require an attack roll, it won't proc the effect. Removing the shield fails to end the curse on you. This wand has 7 charges. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3. TrizzlWizzl. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". Unlike the darts created by magic missile, these did not automatically hit their targets and had to be properly aimed by the. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. Cody casts magic missile with a 9th level slot selecting Tessa as the target for every missile. It's good stuff. It depends on the spell. (Note: I'm "houseruling" that Magic Missile can be used to attack objects). But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Either way, that is RAW now in 5e. "The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. The 9 Best (And 9 Worst) First-Level Sorcerer Spells In D&D 5e. Any apprentice wizard can cast a boring old magic missile. The technical formula was 3 (1d4+1). The Magic Missile spell ( PHB p. Whether or not the spell can be CounterspelledMagic Missile. On your round casting a. CapnZapp. PHB, pg 257 "Each dart hits a creature of your choice that you can see within range. Bandit no. If MM in your game can target around corners, then you should pick the spell. For your example, if a magic item grants 1 to spell DC, +2 spell attack rolls and +2 to spell damage, then due to its wording it would increase spell damage by 2 whenever damage from a spell is calculated. Tenser's Disk is probably visible: In 4e art from the books, the disk is visible. It is a 30 plus year old name with strong van painting vibes. )Genie's Wrath: "Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. $egingroup$ I think that's a restricted view. There's a strong chance you'd take out all three duplicates in one shot. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Each dart hits a creature of your choice that you can see within range. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. Casting Time: 1 action. The darts all strike simultaneously, and you can direct them. Unless your dm is specifically allowing it, arcane teickster doesn't have access to magic missile except the spells you learn at levels 8, 14, and 20. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. Magic missile is basically an AoE spell with a max number of targets. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. Mages spend their lives in the study and practice of magic. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. Hexblade's curse also adds directly to your damage rolls. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. hottaisk! Before the Spellplague and. The reason the PHB uses "sources of damage" instead of "each time hit" is because some damage sources use a saving throw instead of an attack roll, or automatically cause damage. “If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. All points seem to lead that "seeing" an object is having a direct visual on it. See. assuming the haven't patched out the magic missile evocation wizard weirdness (where they add int mod to every missile because its one damage roll) thats insane auto damage. Level: 1 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Instantaneous. It is because Magic Missile uses the unique phrase, "The darts all strike simultaneously,. All points seem to lead that "seeing" an object is having a direct visual on it. "Magic Missile: You create three glowing darts of magical force. Also let me know if you like the new format or no. Make a ranged spell attack for each missile. The chicken regains 1 hit point at the start of its turn. Magic Missile - unique Ability. At Higher Levels. 25 respectively. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. I joined an adventure league yesterday. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. a magic missle spell is an instantaneous effect. It offers significant appeal in the ability to focus fire on one target if desired. #2. However, because there is the condition on rolling a natural 1 for Jim's magic missile, each dart is dependent on the others roll. It says the magic word for the Shield spell. , Deflect Missiles 4th +2 1d4 4 +10 ft. The semi-relevant part of the description states: Nothing can physically pass through the wall. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. The darts all strike simultaneously, and you can direct them to hit one creature or several. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. A dart deals 1d4 + 1 force damage to its target. It's because of how the "simultaneous" clause in Magic Missile interacts with 5E's rules for rolling simultaneous damage for AoE spells. This should give you 1d4+3 force damage per dart created by magic missile. Wand of Magic Missiles 5e. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. The darts all strike simultaneously, and you can direct them to hit one creature or several. And if I upcast fireball to make it deal more damage it still does 1 concentration. 3 targets total (increased by 1 for every spell slot level above 1st) The d4 die type. Yes. A Wand of Magic Missiles is one of the most valuable wands in D&D. Classes: Sorcerer, Wizard, Rogue. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. But iirc magic missile is pretty much a homing missile that always hits. Basically I am oversensitive to the potential of Magic Missile. (And stacks with Evocation wizards. Physical Description. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. In most cases you'd see the missiles speeding towards you! sburkar. Im not a 5e expert but can't casters always dismiss their own magic? I would assume you could "dismiss" the last missile if it wasn't needed - at least if I were dming. The only way that rule would apply is if each dart hit multiple targets. Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. Most wands are wood, but some are bone. The darts all strike simultaneously, and you can direct them to. The higher maximum damage improves the effectiveness of. An invisible barrier of magical force appears and protects you. The. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Magic Weapon*: Make a nonmagical weapon become a +3 magical weapon for 1 hour with Concentration. The Roll20 Compendium entry for the Magic Missile spell uses the damage of 3d4+3 as its base. So. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Does the shield stop all the missiles or only the missile cast at the enemy wizard? 40. If the chicken takes damage from the magic missile spell, this trait doesn't function at the start of the chicken's next turn. Jim’s Magic Missile: Go Big or Go Home. Specific parts of a creature can't be singled out. The Arcane Firearm feature says:. whenever you hit with an attack. If he spent an additional 6 spell points (for a total of 11), the caster level of the magic missile would increase to 7th, and the spell would shoot. Magic Missle doesn't require an attack roll. Learn more. Balancewise it is no different from Scorching Ray. A missile counts as a monk weapon if thrown via Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s choice). Specific parts of a creature can't be singled out. Each dart hits a creature of your choice that you can see within range. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. You create three glowing darts of magical force. In response the enemy wizard casts Shield. A dart deals 1d4 + 1 force damage to its target. 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire. The darts all strike simultaneously and you can direct them to hit one creature or several. It just makes it effectively AOE. • Add 1 new playable race, the mysterious Verdan, and 5 new. At Higher Levels. - Reflective Carapace. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. If the ⚒ Use / Attack button is released mid-drag, the missile will be. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. This damage output includes all three magic missiles generated at 1st level. From Acquisitions Incorporated, page 76. . However, what most wizards don’t know is that when these two merge and become a living entity, a magic-eating mist, the two spells grow into a fearsome aberration on a quest to snuff out the existence of magic everywhere. the Tarrasque's hide can deflect magic missiles. #2. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. You're casting magic missile in preference to scorching ray?Magic missile is a 17. If an attack hits a duplicate, the duplicate is destroyed. The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. J. So someone like a cleric using bestow curse and the sapphire spark would be able to do 4D4 + 4D8. The first sentence now ends as follows: “. Your magic missile does 2d4+2 damage and always hits = 2* (2. The end result is that the Magic Missile is cast, the slot is expended, but it does not hit anything unless you specified. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. Re: Help me build Captain Magic Missile, please. School: Evocation. It depends on the spell. Legend. A magic missile is not an attack, so you get no extra damage from hex. On a hit, a missile deals 2d4 force damage to its target. You can direct all three darts to a single creature, or split them up among multiple. Sometimes it’s not about doing damage, sometimes it’s about sending a message. you roll 1d4+1 and get a result of 3, for example. Even a 1d12 cantrip works out to only 4. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is. The only risk you run with Magic Missile is Shield but Shield can also make Scorching Ray miss entirely as well. Magic Missile is a good spell to always keep memorized, even as you go up in level. Missile does 10. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The damage bonus applies to one damage roll of a spell, not multiple rolls. The darts all strike simultaneously, and you can direct them to hit one creature or several. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. Effectively, the spell expands to fill the slot it is put into. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits.